Portrait Animation Pipeline

Modular animation system that auto-generates character expressions with live preview testing

The Challenge

Manual artwork for every emotion

Each expression required drawing a complete new face, individual file exports, and manual setup in the game engine

Painfully slow iteration

Testing different combinations took hours, making it impractical to achieve the expression variety needed for dynamic characters

Three-stage automation: Tag → Process → Generate

The Solution

Smart Tag System

Artists tag expression components (eyes, mouths, eyebrows) in Aseprite using simple naming conventions. The system reads these tags automatically.

Cross-Tool Automation

Custom tools extract the tagged data, generate optimized spritesheets, and create complete Godot animation tracks. No manual setup required.

Live Animation Preview

Test any expression combination instantly in the game engine with full animation playback. No exports, no waiting.

The Innovation

Modular Expression System

Artists create reusable facial components instead of complete faces
Components automatically combine into fully-animated expressions
No manual setup required between art and game engine

The Results

Before

Process Drawing every face from scratch
Time Days for basic emotions
Workflow Export errors between programs

After

Process Modular components combine automatically
Time Full characters in hours
Workflow Live preview with instant animation testing

Lua • C# • GDScript • JSON • Godot • Aseprite