Dual-grid terrain system with property painting tools for seamless real-time editing
Each new terrain type requires dozens of transition tiles, making world expansion impractical
Traditional systems demand separate handling for visuals, collision, and game logic
Tiles offset by half a grid unit create perfectly rounded corners with only 16 base tiles. Traditional tile systems require 256+ tiles and complex edge calculations to achieve similar results.
Custom tooling that extends standard tile systems. Paint additional data layers over any area with brushes, dramatically reducing manual setup time while enabling precise control over game mechanics.
Godot Engine • GDScript • TileMap System • Bitmasking • Custom Algorithms